This little project was a bit of a time and perf saving effort, as well as helping me learn the UE material system. This is not a very unique as I've seen versions of this around online but I wanted to make my own version with some custom elements. The material allows you to, with one draw call, use the UV placements of elements to go from bare metal in -U-V, tinted/painted metal -UV, to Trimmed in positive U. Going up one in the U space you can add features like illumination, alpha, and secondary paint color. The material has a world space detail normal and diffuse maps helps any trim mapping look seamless.
Huge thanks to Mark Eaton for mentoring me through the Material Editor.