Working in the industry since 2003 as an Environment Artist on AAA games.
Currently at Roblox as an Principal Environment Artist helping push the art bar of what the platform is capable of and identifying and addressing friction points for our end users.
Currently at Roblox as a Principal Environment Artist helping push the art bar of what the software is capable of and identifying and addressing friction points for our end users.
Multiplayer and Single Player Level Design and Environment Art for Disintegration.
Multiplayer and Single Player Level Design and Environment Art
Manager and Mentor of Junior Artists
Single Player Level Design and Environment Art
Industrial design consultant for such companies as Bic, Ethicon Endo-Surgery, Procter & Gamble, Symbol Technology.
Developed instrument concepts for minimally invasive surgery, taking concepts from sketch and rapid prototyping to manufacturing.