Website powered by
Mike Buelterman
Mike Buelterman
Principal Environment Artist and Level Designer
Seattle, United States

Summary

Working in the industry since 2003 as an Environment Artist on AAA games.
Currently at Roblox as an Principal Environment Artist helping push the art bar of what the platform is capable of and identifying and addressing friction points for our end users.

Skills

Art DirectionEnvironment DesignEnvironment ModelingLightingTexturingGame DevelopmentLevel DesignShadersMaterialsTeam ManagementPBR TexturingLevel LayoutMentorshipBasic Scripting

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Roblox Studio
Roblox Studio

Productions

    • Video Game
      The Mystery of Duvall Drive
    • Year
      2022
    • Role
      Lead Environment Artist and Level Design
    • Company
      Roblox
    • Video Game
      Disintegration
    • Year
      2020
    • Role
      Environment Artist and Level Layout
    • Company
      V1 Interactive
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Lead Environment Artist
    • Company
      Bungie
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Sr Environment Artist
    • Company
      Bungie
    • Video Game
      Halo Reach
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Halo 3 ODST
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Halo 3
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Saints Row
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Volition
    • Video Game
      The Punisher
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Volition

Experience

  • Principal Environment Artist at Roblox
    Seattle
    March 2021 - Present

    Currently at Roblox as a Principal Environment Artist helping push the art bar of what the software is capable of and identifying and addressing friction points for our end users.

  • Lead Environment Artist at V1 Interactive
    Redmond WA, United States of America
    January 2018 - March 2021

    Multiplayer and Single Player Level Design and Environment Art for Disintegration.

  • Staff Environment Artist at Bungie
    Redmond WA
    August 2006 - December 2018

    Multiplayer and Single Player Level Design and Environment Art

    Manager and Mentor of Junior Artists

  • Environment Artist at Volition
    Champaign, IL, United States of America
    March 2003 - August 2006

    Single Player Level Design and Environment Art

  • Industrial Designer at Kaleidoscope
    Cincinnati, OH, United States of America
    March 2002 - March 2003

    Industrial design consultant for such companies as Bic, Ethicon Endo-Surgery, Procter & Gamble, Symbol Technology.

  • Industrial Designer at Ethicon Endo-Surgery
    Cincinnati, OH, United States of America
    June 2001 - March 2002

    Developed instrument concepts for minimally invasive surgery, taking concepts from sketch and rapid prototyping to manufacturing.