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The Mystery of Duvall Drive

The Mystery of Duvall Drive was a concise six-month project with several key objectives. First and foremost, it served as a testing ground for various developmental tools, including the Surface Appearance node and the Packages system, among others. Our second goal was to leverage our existing pipelines and tools to create a complete experience from start to finish. Simultaneously, we aimed to push the boundaries of what the platform could achieve. The end result was the experience itself, showcasing the platform's capabilities and providing the community with free assets for use in their own projects.

It's important to note that the Roblox platform has inherent limitations when it comes to achieving industry-standard, high-quality AAA art. This project was conceived to explore just how close we could get to that level of quality.

The core concept of the experience was to create an otherworldly escape room, where players find themselves in a mysterious house, stranded and compelled to uncover the fate of the family that once resided there. As they delve deeper into the narrative, players are transported to another dimension, unraveling the mysteries of the house.

Our inspiration drew from a variety of sources, including games like Psychonauts, A Fisherman's Tale, PT, and Red Matter; media such as One Flew Over the Cuckoo's Nest, The Shining, and Stranger Things; and real-world places like Meow Wolf.

To play the experience, visit the following link:
The Mystery of Duvall Drive on Roblox
https://www.roblox.com/games/7902470429/The-Mystery-of-Duvall-Drive

For an in-depth look at our development process, please refer to the following resource:
The Mystery of Duvall Drive Development Process
https://create.roblox.com/docs/resources/the-mystery-of-duvall-drive

Our team included the following artists:
Stephan Jobe (3D Art, FX)
Rachel Yamada (3D Art)
Danielle Tulchinsky (3D Art)
Marshall McGee (Audio)

Title image done by Stephen Jobe

Title image done by Stephen Jobe

Entrance Foyer

Entrance Foyer

Art Direction, reference images
Outdoor environment: Pacific Northwest
Architectural Style: Craftsman

Art Direction, reference images
Outdoor environment: Pacific Northwest
Architectural Style: Craftsman

The Craftsman style was chosen because it lends itself to low poly and texture reusability.

The Craftsman style was chosen because it lends itself to low poly and texture reusability.

Driveway

Driveway

House Exterior

House Exterior

Entrance Foyer

Entrance Foyer

Livingroom

Livingroom

Fathers Study

Fathers Study

Daughters Bedroom

Daughters Bedroom

Grandfathers Bedroom

Grandfathers Bedroom

Grandfathers Interdimensional Puzzle

Grandfathers Interdimensional Puzzle

Interdimensional Hallway

Interdimensional Hallway

Sons Interdimensional Puzzle

Sons Interdimensional Puzzle

Sons Interdimensional Puzzle

Sons Interdimensional Puzzle

Player Lobby before start of Experience, Quick Stay Motel

Player Lobby before start of Experience, Quick Stay Motel

Substance Designer: Wood Trim

Substance Designer: Wood Trim

Substance Designer: Carpet and Wallpaper generator

Substance Designer: Carpet and Wallpaper generator

Substance Designer: Flag Stone Walkway

Substance Designer: Flag Stone Walkway

Substance Designer: Leather Sofa

Substance Designer: Leather Sofa

Materials: Duvall Collection

Materials: Duvall Collection