The Mystery of Duvall Drive was a concise six-month project with several key objectives. First and foremost, it served as a testing ground for various developmental tools, including the Surface Appearance node and the Packages system, among others. Our second goal was to leverage our existing pipelines and tools to create a complete experience from start to finish. Simultaneously, we aimed to push the boundaries of what the platform could achieve. The end result was the experience itself, showcasing the platform's capabilities and providing the community with free assets for use in their own projects.
It's important to note that the Roblox platform has inherent limitations when it comes to achieving industry-standard, high-quality AAA art. This project was conceived to explore just how close we could get to that level of quality.
The core concept of the experience was to create an otherworldly escape room, where players find themselves in a mysterious house, stranded and compelled to uncover the fate of the family that once resided there. As they delve deeper into the narrative, players are transported to another dimension, unraveling the mysteries of the house.
Our inspiration drew from a variety of sources, including games like Psychonauts, A Fisherman's Tale, PT, and Red Matter; media such as One Flew Over the Cuckoo's Nest, The Shining, and Stranger Things; and real-world places like Meow Wolf.
To play the experience, visit the following link:
The Mystery of Duvall Drive on Roblox
https://www.roblox.com/games/7902470429/The-Mystery-of-Duvall-Drive
For an in-depth look at our development process, please refer to the following resource:
The Mystery of Duvall Drive Development Process
https://create.roblox.com/docs/resources/the-mystery-of-duvall-drive
Our team included the following artists:
Stephan Jobe (3D Art, FX)
Rachel Yamada (3D Art)
Danielle Tulchinsky (3D Art)
Marshall McGee (Audio)